90 Day Fiancé's Cortney Reardanz Belives Lana Was Paid by TLC

90 Day Fiancé: Before the 90 Days' Cortney Reardanz truly believes Lana was paid a lot of money by TLC to film the show with David Murphy.

90 Day Fiancé's Cortney Reardanz Belives Lana Was Paid by TLC

90 Day Fiancé's Cortney Reardanz believes Lana was paid by TLC. The Russian was MIA for many episodes up until the very end,

Fans will recall Cortney left her Florida abode to meet Antonio, who hailed from Spain. Upon arrival, the sunshine girl became needy and annoyed her European lover. Currently, Cortney is on TLC’s quarantine special where she showed off her new boyfriend, who, let us be honest, was not as good looking as the Spaniard. But she also spilled some tea on the new reality stars.

Related: 90 Day Fiancé's Jesse Meester to Be Featured on TLC's Find Love Live

Recently, the 90 Day Fiancé alum spoke on The Domenick Nati Show and revealed she believed that the TLC network paid Lana to show up to meet David Murphy. Many fans already feel the network tweaks storylines so they will be able to get the maximum ratings out each episode and Cortney all but confirmed this theory when she said, “editing can create a whole story.” She went on to explained that filming takes up most of your time as some days could be over 12 hours long. Obviously, most viewers know they are not getting the entire picture but were surprised at how candid Cortney was being during the interview.

Cortney then dove into her opinion of the current season explaining she feels as if it is the same premise over and over. She used David and Lana as an example because he was waiting to meet her for so long just like other reality stars before him. The Floridian feels that Lana is a bit confused as she speaks no English, which is also why she seems to only be speaking in Russian. Cortney then dropped the bombshell on listeners, saying she is pretty “sure they paid her a lot of money to do the show.” Continuing to say that is probably the only reason Lana agreed to film the interaction. As for David taking two trips to meet Lana after being stood up, she thinks it may have just been one, and production helped the story along but made it seem like he flew twice.

Many of Cortney’s theories add up thanks to the help of the leaked footage that shows 10 hours of unedited drama. Host Shaun Robinson was seen having to repeat lines many times while the stars were left to defend themselves. David himself argued that producers made him and Lana look bad, so maybe the editing is not far off.

Next: 90 Day Fiance's Big Ed's Accuser Gives Details About Alleged Assault

Source: Domenick Nati Show

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5 RPGs In Which You’re NOT the Chosen One | Screen Rant

Tired of always being the hero of destiny in computer RPGs? Here are four games in which the player character is un-chosen and self-made.

5 RPGs In Which You’re NOT the Chosen One | Screen Rant

Nearly every fantasy RPG franchise on the market, from The Elder Scrolls to Dragon Age, make the main character a "Chosen One" of some stripe, a hero who's special compared to their companions and enemies. Rarer, but just as interesting, are the RPGs that don't give their protagonists any special edge or narrative weight, forcing them to build their heroic legends and reputations completely from scratch.

Role playing games, in both their tabletop and digital incarnations, are unabashedly a form of wish-fulfillment, a way for people to place themselves in the shoes of characters who are different, exciting, dangerous, and unique. For that reason, the "Chosen One" plot device is very appealing on a personal, archetypal level. It's cathartic and validating to be proclaimed as 'special'  – whether that involves being named in a prophecy, reincarnated from a dragon, or getting transformed into a super-soldier.

Related: Harry Potter Movies Totally Ruined The Chosen One Prophecy

At the same time, being a self-made hero in video game RPGs can be just as cathartic, particularly since there is a glut of RPGs with "Chosen One" PCs. In the following games, players can start from nothing and work their way up to the status of hero without the crutches of destiny, heritage, or unique superpowers... which, ironically enough, makes them even more unique and special than the average "Chosen One".

When making Outward, the developers at Nine Dots Studios were intent on making the player character the complete opposite of a Chosen One, a concept they executed through both story and gameplay. In the first act of Outward, the player character goes adventuring not for glory or destiny, but to pay off crippling family debts. Even in the late-game, the combat and wilderness survival mechanics remain perilous and punishing, forcing players to play smart and use every trick in the book to win.

The Mount and Blade series takes place in a fictional medieval world called Calradia, but there's no signs of magic, monsters or blatant divine intervention. Starting out as a dime-a-dozen mercenary,  can build warbands to lead into battle, acquire high-quality weapons and armor, manages castles and clans, and with a bit of luck, found their own kingdom.

One of the most iconic titles in the JRPG series, the Hero of Dragon Quest V – and the player – start their adventure believing they may be the "Chosen One", the hero who will draw forth the Zenithian Sword and save the world.

Related: Dragon Quest XI - A Beginner's Guide to Erdea

Halfway through the game, the player character discovers that their destiny isn't to be the Chosen One, but to be the father of the true Chosen One. At that point in the story, though, he's already a powerful spellcaster who won't let their son march off to the final battle alone.

Every other game in  franchise makes the playable character a naive citizen of the Vaults, raised in an underground nuclear fallout shelter and introduced to the harsh, post-apocalyptic surface world along with the players. Not so for the PC of Fallout: New Vegas: the Courier is just a humble survivor of the Nevada Wastelands, double-crossed, shot in the head, and buried in an unmarked grave.

None of that stops them from surviving, getting revenge, ending a war, and deciding the future of the high-tech metropolis of New Vegas. The studio behind this game, Obsidian Entertainment, went on to develop the game of the year contender The Outer Worlds.

The game that kickstarted the franchises, the Shin Megami Tensei I RPG embraced the idea of an "Everyman Hero" to a degree unmatched by few other titles. In SMT I, the main character is explicitly an ordinary high-school student with a Demon Summoning Program on their wrist computer, a tool they use to negotiate with and command mythological beings in order to fend off the demonic hordes invading Tokyo. In perhaps the biggest middle finger to the idea of being "Chosen", SMT's infamous Neutral Ending lets players reject both the heavenly forces of Law and the infernal forces of Chaos, slaying the chosen ones of each side in order to protect the balance.

Next: Best RPG PS4 Games (Updated 2020)

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